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java.lang.Objectlegacy.Legacy
games.DesignGuide
games.ExtendedDesignGame
public class ExtendedDesignGame
ExtendedDesignGame.class various test cases
Field Summary |
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Fields inherited from class legacy.Legacy |
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applicationName, isRunning |
Constructor Summary | |
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ExtendedDesignGame(java.lang.String[] args)
Only required constructor to instanciate the Hêbê(legacy) engine |
Method Summary | |
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Configuration |
getConfiguration(java.lang.String[] args)
getConfiguration() is called once and is used to prepair the enviroment |
static void |
main(java.lang.String[] args)
Application entry point. |
void |
render(VideoAdapter v)
render(Video v) handles all rendering |
boolean |
updateGame(long gameTime)
updateGame(long gameTime) is called to allow the game to update its state |
Methods inherited from class legacy.Legacy |
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getConstructionLock |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public ExtendedDesignGame(java.lang.String[] args)
args
- argument to handle and parse on to configuration methodsMethod Detail |
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public void render(VideoAdapter v)
render
in class DesignGuide
v
- Video output classLegacy.getConfiguration(java.lang.String[])
,
Configuration
public boolean updateGame(long gameTime)
updateGame
in class DesignGuide
gameTime
- time in Nano Seconds since last call
public Configuration getConfiguration(java.lang.String[] args)
getConfiguration
in class DesignGuide
args
- arguments eventualy parsed from super(args) construction
Configuration
public static void main(java.lang.String[] args)
args
- argments to be handled by DesignGuide(String[] args)
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